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Clone frames share the exact same image data under the hood, and will have the same diagonal markings as the active frame when an active frame with clone frames is selected. Clone frames ¶Ī clone frame of a keyframe is a reference to that keyframe at a different position. However, if the active keyframe has one or more clone frames all drawing, painting and editing will also affect all of its clones. Often, in simple animations, the active keyframe will be the frame on the active layer that is on or just before the current time. This is known as the active keyframe, and is represented on the frame table as a block filled with diagonal stripes. Right now, it’s only possible to view and draw on one keyframe at a time. Finally, anywhere in the frame table will bring up a context menu for adding, removing, copying, pasting or adjusting timing. Furthermore, holding the Ctrl key while dragging creates a copy, and holding the Alt key while dragging creates a clone frame. Keyframes can be moved around the timeline by + drag shortcut from one slot to another, even across layers. It’s important to understand that frame timings are not based on units of time like seconds, but on frames, which can then be played back at any speed, depending on the animation’s frame rate and play speed settings. For those who are familiar with pen-and-paper animation, you can think of the frame table as Krita’s dope sheet or time sheet. Just like the layer list, the active layer is highlighted across the entire frame table. Each row of the frame table represents an animated layer and each column represents a frame time. + drag from within the zoom handle controls the zoom level.įrame Table – The frame table is a large grid of cells which can either hold a single keyframe or be empty. This special widget allows you to zoom in and out on the frame table, centered around the current frame time. This is also where you can open or close audio sources and control output volume/muting. (This menu also shows up when on layer headers inside of the Layer List.) Audio Menu: ¶Īnother small menu at the top of the layer list for animating along with audio sources. You can create new layers, remove existing ones, as well as pin or unpin the active layer. Layer Menu: ¶Ī small menu for manipulating animated layers at the top left of the layer list. a layer within the layer list will make it the currently active layer. The active layer is the layer that you’re currently able to edit or draw on, shown as a highlighted row in the layer list. While the currently active layer is always shown here, layers can also be “pinned” to the timeline using the pin button to the left of each layer’s name, the Pin to Timeline menu action, or the Pin Existing Layer submenu so they will be visible even when inactive.ĭepending on your preference, newly created paint layers can start pinned or unpinned by setting the Automatically pin new layers to timeline option in Settings –> Configure Krita… –> General –> Miscellaneous. Similar to the Layers, each layer has various properties that can also be toggled here (visibility, locking, onion skins, etc.). Layer List – This area contains some subset of the layers of your current document.
KRITA BRUSHES 4.1.7 SKIN
Settings – While all of the high-traffic controls are presented directly, the right end of the toolbar also contains buttons for opening submenus for things like Onion Skin Docker and settings that you can generally set and forget (for example: playback range, frame rate and autokey mode). Utilities – The left side of the toolbar gives animators quick access to all of the widgets that are critical to their workflow transport controls (previous, play/pause, stop and next buttons), a frame counter, preview controls (speed and drop frames), and buttons for quickly creating new frames and deleting unwanted ones. Overview ¶Īs shown in the image above, Krita’s Animation Timeline Docker can be thought of as different sections: The Animation Timeline Docker is at the heart of Krita’s raster animation tools, providing everything you need to create, edit and preview traditional hand-drawn animations.
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